Bright Brain Play

Accessibility

We aim to make Bright Brain Play usable with keyboard, touch, screen magnification, and assistive technology, guided by WCAG 2.2 Level AA principles.

Measures we take

We use semantic structure, visible focus, labeled controls, responsive layouts, touch targets, reduced-motion preferences, and color contrast checks. Some timed or canvas-based games can still present barriers; alternative controls and clear instructions are being improved continuously.

Tell us about a barrier

If you cannot access a page or game, contact us with the page, device, browser, assistive technology, and the task you were trying to complete. We will make reasonable efforts to respond and provide an alternative.